Photo 27 Aug Ghostbusters scene is pretty much done!  Husband gave a couple of suggestions that I will finish up tomorrow, but then it is done, done, done…. phew.  Biggest project yet.
So because I couldn’t bear to look at Ecto 1 anymore, I started on my next big project, slightly different, more about prop assets (and an environment).  Any guesses at this early stage?
I also really need to crack down very soon and start learning how to use Max too, seeing as it is still a more common package in the games industry…

Ghostbusters scene is pretty much done!  Husband gave a couple of suggestions that I will finish up tomorrow, but then it is done, done, done…. phew.  Biggest project yet.

So because I couldn’t bear to look at Ecto 1 anymore, I started on my next big project, slightly different, more about prop assets (and an environment).  Any guesses at this early stage?

I also really need to crack down very soon and start learning how to use Max too, seeing as it is still a more common package in the games industry…

Photo 26 Aug 6 notes Because, coo.
They are for my Ghostbusters scene!

Because, coo.

They are for my Ghostbusters scene!

Photo 19 Aug 5 notes Broom!  Should be finished tomorrow.  Left the decals until last because they are the best bit.  Chrome is… hard to do without a shader.

Broom!  Should be finished tomorrow.  Left the decals until last because they are the best bit.  Chrome is… hard to do without a shader.

Photo 14 Aug 8 notes It may not look it, but this car has one of the most complicated uv layouts I have done so far.  Still got it all onto 0-1…. just.

It may not look it, but this car has one of the most complicated uv layouts I have done so far.  Still got it all onto 0-1…. just.

Photo 11 Aug 2 notes Determined to get this model finished in next week (or so!).  Keep being distracted by the last of the summer sun…

Determined to get this model finished in next week (or so!).  Keep being distracted by the last of the summer sun…

Video 6 Aug 12 notes

Malaysian Tapir, finished!  One of my favourite critters.  I had the fortune to work at a zoo a few years ago and in particular, with Brazilian Tapirs.  One of my fondest memories.

It was just over a year ago that I decided I was going to roll up my sleeves and get to grips with 3d.  I had been fiddling around a little bit but nothing serious, was working more on 2d at that point, but had rapidly fallen in love with the 3d side of things.  So I decided that it was time.  And it has been an interesting year!

This week brings another milestone, because as of this week, I am working on my portfolio full time.  I worked my notice at my job, took a week off to chill (aka watch Supernatural marathons and listen to really loud music), and from this week, it is all about the 3d!  It is both really exciting and really scary.  Hopefully this time next year I will have a fabulous portfolio and on my way to becoming a junior in a games company.  I am still waiting to hear a final bit of information that will make this path a little clearer, until then things are still a little vague as to ultimate goals, but should hear soon.

So, yes!  going to be an interesting year, I hope.

(more tapir pics at http://www.allyalbon.com)

Photo 4 Aug 1 note Working on this bad boy again but having epic issues with normal map.  About to either pull hair out or drop laptop out window.  Need chocolate!

Working on this bad boy again but having epic issues with normal map.  About to either pull hair out or drop laptop out window.  Need chocolate!

Video 3 Aug 3 notes

Short vid of the finished Malaysian tapir model - pics, wires coming later, it’s now gin o’clock.

(Source: youtube.com)

Text 30 Jul

why-are-we-here-now said: Cool tapir! What's it for? :)

For love and sheer self-indulgence:)

Photo 29 Jul 2 notes this was meant to be a quick project… of course, it then turns into a big one… spent today sorting dodgy normal maps. Got there in the end.

this was meant to be a quick project… of course, it then turns into a big one… spent today sorting dodgy normal maps. Got there in the end.


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