And a little bit more steamy ungulate action, why not.
@SpecsOwl - thank you for your very sweet comment!
Have been having a bit of an artists epic block the last couple of weeks, combined with a rather busy work life. So I thought I would sculpt something for the sheer fun of it; one of my favouritest animals ever. About an hour in at this point.
I am alive! Promise! Just having an, ahem, interesting couple of weeks shall we say, that may lead to something rather cool. Watch this space. Sadly, I have lost a little of my mojo because of it (and I recently discovered Supernatural) so am being a bit slow. Expect major increase in output sooooon!
High poly model finished! Going to try and throw together a low poly for the weekend, then it is time for those lovely uvs to be unwrapped. Hoping to get a nice normal map on this one!
Procrastinating this week! But have managed to do a bit more work to the firehouse.
Nothing terribly exciting yet, just basic blockout for the scene. Been a bit distracted the last few days so really not much done yet, hoping to settle down and get cracking soon!
3,300 polys, (next gen attempt) 1024 diffuse and normal map.
This was so much fun!
Every model I make, I try to learn something new. This one was brilliant practice! I learned how to retopologise in Zbrush and tidy up the low poly in Maya, use Xnormal to create a normal map and AO map (LIFESAVER because anything I do to create AO in Maya crashes the damn thing), how to update normal maps using painted details in photoshop (cracks on lion, moss etc) and using photos to create textures. Not to mention all the other little bits I picked up, and little problems to be solved. Was awesome how much I actually learned. Now to put the new skillz into practice for the next piece.
(if you would like to see more images, please visit http://www.allyalbon.com)
Gin and tonic perfect in this muggy weather, farting around with normal maps.
traviscogburn said: are you using the maya retopology toolkit or the zremesher?
Decimation master to get a cleaner idea of silhouette and then editing topology - and then a good cleanup in Maya. I have Maya 2013 - don’t think it has the retopo toolkit. Would love to try doing it that way.
why-are-we-here-now said: Hey, I hope you don't mind me saying this, I mean no disrespect. But whenever I see your lion, I can't help thinking that tail looks a little too long and curled up on itself...? Don't get me wrong, it's an amazing model, but that's just something that I've noticed.
No worries, I always love getting others’ perspectives. In this case, it is because the bulk of the body of the lion is based on this existing statue:
It is a lot more of a “romanticised” version of a lion and the tail flops over - so you are very right, it is too long and unnatural but it follows (and I was originally trying to copy the statue exactly but that went out the window!)